x+s+r // licg + ebbr + rjcc

RJCC hdr

In our little write up of RJNS yesterday, we made mention of another airport file located in Japan you might want to consider downloading…but without seeing anything, why would you? Well, here it is: RJCC New Chitose, located outside the city of Sapporo. Yes, that Sapporo. The city that hosted the 1972 Winter Olympics…where a little blond-haired girl from New Hampshire named Barbara Ann Cochran took the Gold in Slalom and ignited a serious skiing craze back in the good ole US of A.

There are direct flights between RJNS and RJCC, so you might want to consider adding at least these two Japanese airports and explore a little. I can also recommend taking off from RJNS in a slow mover and head to the mountains just to the west. Head for the jagged looking peaks that almost look like a saw blade from a distance, and even with the default auto-gen scenery filling things in I think you’ll be impressed.

Or…take off from RJCC and head down to RJNS and descend as you pass Mount Fuji.


You’ll note some interior elements included in this model, and some really interesting night window textures in a few places.


The view from the cockpit into the terminal is as it SHOULD be: immersive, representing life and movement. Also, the area experiences real winter weather, and TerraMAXX handles these duties admirably here.


Again, you’ll find this RJCC file here:



Well, its Saturday and tdg is at it again! What can we do?

Hit the download button, that’s what!

So, his latest airport is LICG Pantelleria Airport.

And I’ll understand if you have no idea where this one is located, because this one is pretty far off the beaten path – again. Better look at the overhead imagery first, then things will pop into perspective…


The island of Pantelleria is located in the Straits of Sicily, perhaps just a little closer to Tunisia than Italy but most definitely an Italian possession…since the middle Roman Empire, anyway.

One of the things Chip likes to talk about is how much he’s enjoyed using X-plane as a learning AND teaching tool…and not just about learning to fly. I experienced a little of that this morning when I opened this file, then began to poke around in Wikipedia. The history of the island is fascinating, and its place in the modern world equally interesting. If you like sweet, red moscato-type dessert wines…well, you have this island to thank for that little pleasure. Anyway, one thing I read on this site years ago was Chip laying out the idea of using X-plane to teach kids geography and history – while introducing the idea of flight and the prospects of flying as a career – and I think this file brought the ideas in that post back into focus for me. After poking around tdg’s file I went to Wikipedia, then just started surfing from there. As small and insignificant as this little airport looks at first glance, dig a little deeper and you’ll run across a world you more than likely know very little about.

Not a bad way to spend the morning, when you get right down to it.

Now…tdg’s airport! Let’s take a look!

LICG comp 1

Like all of tdg’s airports, LICG is packed with interesting visual details: the ramps are cluttered when and where necessary (you don’t need two hundred baggage carts at a terminal with two gates!), and the lighting is perfect (the ramps are bright enough for a human to work safely at night). The terminal and other buildings are laid out as per the original, and though most objects are either derived from Lego-bricks or other libraries, the results adhere to the original most impressively, and orthos do not fill in detail. They act as a supporting character, filling in landscapes where appropriate, not defining a parking lot or rooftops.

LICG comp 2

The results FEEL good to the eye, too. Taxi up to the gate and you feel like you’re looking out at a small airport overlooking the Mediterranean, not at your desk fiddling with a flight sim, and that’s the magic at work. The magic you experience when a great scenery developer helps you get to that “place.”

And part of that magic is bound up in the small details you might not even be aware of, like roof ducts…

Roof ducts? Really?

Well, look at the three images below…the first with the little E170 in view. The second is the same aspect, only zoomed in a little. Now do you notice the shiny steel ductwork? But that’s not all…no, look at how the exterior wall comes up and is in fact about 3-4 inches above the flat, built-up roof. The third image shows the same duct-work from another angle, but you might look at the flat roof on the orange brick building, because you can just make up the real nature of the roofing material…rolled asphalt on hot tar…not to mention the same roof to wall transition. Now…go and look at the roofs on aeroSoft’s Dortmund airport and you find nothing at like this sort of detail. In fact, you’ll find smeary orthos for most roofs, and office buildings are box-like objects with simple textures applied, and no realistic roof-to-wall transition or other detail. Most of that work is handled by orthos, and the results aren’t impressive.

And I’m here to tell you…this kind of detail registers to the unconscious mind and it’s this immersive milieu that pulls you in. This is how I look at and judge the success of any airport file, too, whether freeware or payware. Of course the big things have to be correct, but that’s the easy part of the job. It’s the little stuff, the little details that pull you in that make the biggest difference.

Now, look at tdg’s file to see a master at work.

LICG 3 details

Anyway…though this airport supports only a short list of airlines and destinations, you’ll want to look it over carefully because there are some interesting possibilities here.

The file is located here, and yes, it’s a Must Have: https://forums.x-plane.org/index.php?/files/file/46174-licg-pantelleria-airport-italy-xp11/


We have a new EBBR Brussels Airport project to look at today, and even though this one is in the early stages initial work looks good. Here’s the real airport:


And here’s the work so far, in version 0.02.


One word of advice: details! And SO FAR, SO GOOD!!! Keep up the good work.

Get it here if you want to poke around some: https://forums.x-plane.org/index.php?/files/file/46175-project-brussels-02-public-download/


And everyone’s favorite KPHL Philadelphia International Airport and City file came in for another major revision this week. More and more of the original terminal (I think from an old FsX conversion) is being dumped for Laminar’s assets, and the results are surprisingly good. Better than the old stuff, anyway. Keeping it dark and far here, because you need to go take a look for yourself. Not everything is converted, so see which you like better and let the developer know.


This is a fun project and getting better as time goes by. Pick it up here and take peek:


That’s all, folks. Hasta Later – A

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